Congratulations to our 2016 Women's League Volleyball Champions, Koerner Chiropractic!!

Thank you to all of our sponsors and teams, we had a great season and we are already looking forward to the next!

Get your teams together and ready for another great Women's League season!  Games will be played Monday nights in the Grade School & High School gyms beginning in August. 



Adult Womens Volleyball


rulesvb -------------------------------------------------------------------------------------------------------- Revised 2013

1) ALL GAMES will be played according to official USVBA and National Federation of State High School Association rules, with a few exceptions.

2) A REGULATION TEAM IS 6 PLAYERS. There is a "No Forfeit" rule. Teams may play a match, without forfeit, with less than 6 players. Maximum of 10 players on a roster.

SCHEDULED STARTING TIME IS GAME TIME – There will be a ten-minute warm up prior to each game.

3) TIME-OUTS -- A team is allowed 2 time-outs per game. 

4) TEAM ROTATION IS CLOCKWISE and during a game teams may not switch the order of rotation. Players rotate to the various positions on the court just after an opponent's "loss of rally", even on the receiving team's side to begin a game.

5) NUMBER OF CONTACTS -- The ball may be contacted legally a total of 3 times by a team before it is sent over the net. If two or more players contact the ball simultaneously it is considered one hit and both are eligible to participate in the next play.

6) RALLY SCORING -- A point is scored every time a ball is served. A match will consist of best 2 of 3 games played to 25 points. If a third game is necessary, it is played to 15 points. You must always win by 2 points. Rally scoring includes a "LET SERVE". If a served ball hits the net, and goes over the net, it is playable.

7) COIN FLIPS -- The "home" team will always have their choice of team bench. The "visiting" team shall always call the opening toss. They may select to either serve or receive. Should a third game of a match be necessary, the "home" team will call the toss and select serve/receive. The "home" team still has their choice of team bench.

8) SUBSTITUTIONSmay be made only during "time-outs" or on "dead balls". During a substitution there will be no change in the team rotation. In case of an injury substitution, an injured player may not re-enter the game if an abnormal substitution was used. If a legal substitution was made, the player may re-enter.

OPTIONAL FREE SUBSTITUTION ROTATION: If this substitution method is used, a game must be started and completed using this method; otherwise forfeit. Official and opponents must be notified if this method of substitution is to be used. If this rule is not utilized, then teams must abide by the official substitution rule and procedures. "Free Substitution Rotation" means that, each time a team rotates service order, the Right Front Player leaves the game and goes to the bench and a player sitting on the bench enters the game as Server. Rotation order on the bench must remain constant throughout the game in which this method of substitution is utilized. All players present for that team must be in the substitution rotation.

9) NET PLAY -- Contacting a ball, which is entirely on the opponent's side of the net, except to block, is not permitted. It is not a net violation if the force of the ball carries the net into a player or if a player's hair touches the net. It is also a violation if a player, while the ball is in play, makes dangerous contact with any floor cables, standards or the referee's platform, or gains any advantage by contacting these obstacles.

10)CENTER LINE -- A player may touch the floor across the center line or its out-of-bounds extension with one or both feet/hands provided a part of the foot/hand remains on or above the center line.

11)10-FOOT ATTACK LINE -- Back line players may not step on, or come in front of, the 10-foot attack line to spike or block a ball. A back line player may return the ball across the net while positioned on or in front of the 10-foot attack line provided the ball is not completely above the height of the net when contacted or their intent was to pass it to a teammate. A back line player may spike the ball or return the ball when it is higher than the top of the net provided she left the floor while entirely behind the line.

12)BLOCKING -- Players attempting to block a ball, or actually blocking it, may contact the ball when it is entirely on the opponent's side of the net, provided the opponents have completed their attack. Players blocking, or attempting to block, may also reach entirely over the top of the net. A LEGAL BLOCK IS NOT CONSIDERED ONE "CONTACT" FOR THAT TEAM. If a player legally blocks a shot, this player may also contact the ball on the play immediately following the "block".

13)SERVICE -- A server has only one chance to send a good serve into the opponent's court. A served ball may not be blocked or attacked. A "LET SERVE" is legal. A ball hitting the net, and going over the net, is in play. The penalty for swinging at, and missing, a serve is not a side-out provided the ball is legally served within the 5-second time period. A RE-SERVEshall be called when the server releases the ball for service, then catches it or drops it to the floor. One re-serve, along with a new 5-second count is allowed.

14)DISORDERLY CONDUCT/UNSPORTSMANLIKE CONDUCT is not tolerated at any time. If a player, in the referee's judgment, behaves in an unsportsmanlike manner towards anyone involved in the contest, a point or side-out will be called as a penalty. If a player is EJECTED FROM A GAME they will not be allowed to participate in any subsequent matches the team might play on that same day.

15)LEGAL HITS -- A legal hit is contact with the ball by a player's body above and including the waist, which does not allow the ball to visibly come to rest even momentarily. Examples of legal hits include blocks, forearm passes or "bumps", overhead passes, sets, digs, spikes, tips or dinks. These are all legal hits provided the ball is not caught, stopped momentarily, or carried and there is notanet violation or double hit violation in the process.

16)“LIBERO PLAYER” (New in 2005)–- The libero player is a defensive specialist who plays only on the back row. This position is optional. A team may designate only one (1) libero player per game. The libero player may be replaced if injured but may not re-enter that particular game. A team may exercise one replacement per dead ball.

The Libero MUST: wear a shirt in contrast to other teammates; enter the game after the starting lineup is checked. The Libero MAY: replace any back row player, without taking away from the allowed number of substitutions; be used

As an exceptional substitution for an injured player if no other legal substitutions are available; be replaced if injured.

The Libero SHALL NOT: complete an attack from anywhere if the ball, at moment of contact, is above the height of the net; block or attempt to block; replace a disqualified teammate or become a regular substitute (once a libero - always a libero for that game!); shall not set the ball using an overhead finger pass while in front of the attack line extended for an attack above the height of the net.


a) It is illegal to contact the ball below shoulder level with an open hand, or with the fingertips when the palm of the hand is up. However, the ball may be contacted legally with the heel of the hand immediately below the wrist or the forearm. A spike may be executed with an open hand shot provided the ball is not carried or thrown. 

b) The ball cannot be contacted while it is entirely on the opponent's side of the net, unless it is a block or attempt to block a volley. 

c) It is illegal to block or attack a served ball. 

d) Double foul occurs when both teams commit fouls simultaneously. Point is replayed. 

e) Acarry occurs when a player makes contact with the ball and allows the ball to visibly come to rest, even momentarily, or allows the ball to become motionless or in a state of inactivity. A carry also occurs if a ball is pushed or thrown. 

f) FootFaults occur when:

1-- a back line player attempts to spike or block a ball while on or in front of the 10-foot attack line. 

2-- a server steps on or over the service line before or at the moment the ball is contacted. It is not  a foot fault if the server's foot is touching a line designating width of the service area. 

g) DoubleHits occur when: 

1-- a player hits the ball with both hands, although not striking the ball with both hands  simultaneously. Hands must be together when "bumping". 

2-- the ball strikes one player twice in succession (i.e., hand-to-hand, hands-to-chest, etc.) 

h) MultipleContacts are more than one contact by a player during one attempt to play the ball. They are permitted in the following situations: 

1 -- On a legal block.

2 -- On any first team hit, whether or not the ball was blocked.